Stairway To Melon: Video Works by Viktor Timofeev
But is such emancipatory potential congruent with game mechanisms that are inherently violent or that establish agonistic relations between players? Today, leftist game designers and many serious, cooperative, and social simulation games tend to eradicate these traits entirely. Rather, the scope and key challenges of such games designed as supposed forces of good appear dependent on the foreclosure of difference, nesting their stimulus instead in the pacification of subject relations and the othering of enmity. But this ethical commitment comes at a price.
The current art economy offers little incentive for artists to commit to long-term engagement with communities, as such efforts do not easily translate into professional cachet. Nor does the economy reward artists who share ownership or authorship through collective maintenance. In such an unrewarding environment, artists who commit to long-term change and communal collaboration effectively take the activist approach, making personal investments to pursue the social change they desire even though there is no promise of financial or other returns. This is a systematic inadequacy.